Devlogs
Devlog 15: State of Team/Project Update
Hello Bludgeoneers.
This is going to be a sombre update. I'll keep it to the point.
- For the most part, Bludgeon is run by myself (Tejas) and my wife.
- 2025 hasn't been the kindest year to us.
- We are video game industry professionals and if you're familiar with the state of the industry, you can surmise what that means for us.
- And other matters besides.
- A few weeks ago, however, my wife was diagnosed with a disease that will take a while to treat & recover from.
- The last month or so has had us reevaluating quite a lot of what we do. There are still major decisions we need to take, but know that we're expecting major changes to our lives as a result of the above.
What this means for Bludgeon:
- We cannot commit any more of our own funds to art for the project. This facet will now be on hold.
- Updates will likely be slower.
- Future content will continue to be built, but expect a dip in production quality.
Overall, we're facing a lot of uncertainty, but we'll troop on. In the (paraphrased) words of my wife - "This started as a hobby. Let's keep updating it with the same mindset."
That being said, I sincerely appreciate everyone who's taken a chance on our system, who have given us feedback, and have been patient with us as we built this game out from a simple word-doc. into a full fledged rulebook over the last 4 years.
Keep spreading the love!
-Tejas.