Posted September 30, 2019 by ZhucklyDev
##GameDev ##Art
Chapter 1: The rise of something new.
These months I've been thinking about the game art style, how the game will look like, is it going to be a classic 2D top down game with tiles? Or something different. I realized the mechanics where going to influence the art in some way, but never thought it was going to change it a lot!
I am not that into 3D modeling, however i decided to experiment building a scene with cubes, sprite and some help from plugins that Unity gives me (Because i suck mapping things). And this was the result!
I finished it and i realized this was a nice and cozy style that the Headrunner can approach, something that will let me reach those mechanics i wanted to implement. I know there is still more things to learn, and i'm more than open to research them, do everything i have in my hands to make this, an enjoyable game.
Thanks for reading!