Devlogs
Build #11 - The Melee Update
Posted September 30, 2019 by Exo
What's New?
- 3 melee weapons added, with stabbing functionality on sharp weapons.
- New physics system for consistency between different refresh rates.
- Automatic running experiment.
- Hip holsters can now only hold small weapons, and the back holster only large weapons.
- Lower chest slots for ammo.
- Improved feedback when taking damage.
- You can now move your fingers while grabbing objects (Oculus and Index only).
- Improved graphics.
- Various fixes and improvements.
Known Issues
- Melee and stabbing is still a work in progress so expect some bugs and glitches.
- Smooth turning is not working in SteamVR mode.
- No default binding for Windows Mixed Reality controllers.
Dev Note
It's been a while since the last update so I decided to push something out even if it's a bit buggy. I've been extremely busy with other more important projects (such as Tarzan VR) that I don't have as much time to work on this demo.
The next update will focus on melee/stabbing fixes and full body physics.