Devlogs
Post-Submission Change Notes
These bugs were fixed in the 48 hours after the jam's submission period ending (Yes, there's a lot Dx):
1.2.1:
- Game not closing on death
- Slime and minion running into player causing them to sometimes not take damage
- Door not opening once wave is defeated (this bug haunted me for so long)
- Slime visual offset
- Slime shadow hiding behind slime
- Level enter triggers having red visual
- Entities pathfinding on non-updated paths
- Boss health bar not appearing when triggering boss
- Boss join message appearing at wrong time
- Boss particle in local space
- Boss lava flowing at incorrect rate
1.2.2:
- Decoration sprite at slightly wrong angle
- Sign text failing to display in level 3
- Wall spawned at incorrect spot in level 3
- Boss animation playing at incorrect speed
- A floor texture not set in level 3
1.3.1 (on Web):
- Lava spawned nearly on top of player so they couldn't react
- Voice line playing while on credits
- Melee arrow couldn't damage player
- Mis-match of text on default canvas sign
- Health bar not updating on end-level heal
- Wall in wrong position
1.3.2:
- Voice line playing while on credits (actually this time)
- Enemies moving though solid walls
1.3.3:
- Player could squish through solid walls
1.3.4:
- Trialed using low graphics setting for better FPS
1.3.5:
- Post processing was deleted when switching to URP
- Player teleported before game crashed on death
1.3.6
- No wall in a part of level 4 making the player able to leave the map