Posted September 02, 2025 by Shane
#idle #incremental
After months of refining mechanics and polishing UI, I’m thrilled to release the Improved Version of Virus Idle. This build transforms the original idle/incremental prototype into a richer, more immersive experience — blending incremental gameplay, real-world computer virus lore, and a procedurally generated infection map.
Players now not only generate Infection Points (IP) but can strategically spread their virus across a simulated network, upgrade their malware inspired by real-life worms, and unlock lore about the most infamous cyber incidents.
Each session generates a unique network of nodes and connections, simulating devices and networks.
Clicking a node injects IP into your system, while infections can spread across connected nodes.
The map acts as a visual representation of your growing digital influence.
Unlock upgrades like:
Morris Worm (1988): +0.5 IP/sec
ILOVEYOU (2000): +5% click spread chance
Conficker (2008): +5 IP/sec
Stuxnet (2010): ×2 IP/sec multiplier
WannaCry (2017): +20% prestige fragment yield
Emotet (2019): +10% IP/sec scaling
Each upgrade unlocks lore logs, sharing the history and impact of real-world malware.
Players choose which historical exploits to invest in, adding a strategic layer to incremental play.
Redesigned splash screen and main menu for smoother onboarding.
Side panels show IP counters, threat levels, and upgrades.
Dynamic log panel updates with events, upgrades, and lore entries.
Players can recompile their virus, resetting soft progress but earning Code Fragments that multiply future gains.
Prestige interacts with upgrades and map generation, rewarding long-term strategy.
Device tiers, upgrade costs, and IP/sec scaling have been carefully tuned for gradual progression.
Threat dynamics simulate antivirus detection — overexposure can trigger antivirus actions, temporarily reducing effectiveness.
Implemented canvas-based procedural map with nodes representing infected devices.
Upgrades use one-time real-virus unlocks for authenticity and lore immersion.
All values (IP/sec, upgrade costs, threat growth) have been playtested to ensure smooth early-to-mid game pacing.
Autosave and import/export functionality preserved for persistent progression.
Add interactive events on the map, such as security patches or network firewalls.
Implement achievements for unlocking all virus lore upgrades.
Expand endgame scaling with late-game nodes and multi-tiered network clusters.