Posted September 01, 2025 by andrew-leary
#GameDev
π₯ Critical Path: GameManager β Main Menu β Game UI β Script Cleanup β Testing
β±οΈ Time Breakdown:
π― Milestones:
GameManager (Master Controller) βββ ProgressTracker (Session data) βββ GameEventManager (Communication hub) βββ Scene Management Main Menu Scene βββ MainMenuUI β Shows progress dashboard & launches systems Game Scene βββ GameUIController (Coordinates UI systems) β βββ SharedGameUI (Common elements) β βββ TutorialUIManager (Tutorial-specific) β βββ MissionUIManager (Mission-specific) βββ UIAnimationController (Smooth transitions) βββ UINotificationManager (Queued messages) βββ Game Logic (Cleaned - no UI dependencies) βββ JourneyTracker (Pure logic + events) βββ LearningMissionsManager (Pure logic + events)
JourneyTracker β OnMissionStatusChanged(true) β GameEventManager β BroadcastTutorialCompleted(type) β GameManager β CompleteTutorial(type) β ProgressTracker β SetTutorialComplete(type, true) β UIAnimationController β ShowCompletion() β SharedGameUI β ShowCompletionMessage()
<strong class="inline-flex items-center justify-center relative shrink-0 can-focus select-none disabled:pointer-events-none disabled:opacity-50 disabled:shadow-none disabled:drop-shadow-none text-text-300 border-transparent transition font-ui tracking-tight duration-300 ease-[cubic-bezier(0.165,0.85,0.45,1)] hover:bg-bg-300 aria-checked:bg-bg-400 aria-expanded:bg-bg-400 hover:text-text-100 aria-pressed:text-text-100 aria-checked:text-text-100 aria-expanded:text-text-100 h-8 w-8 rounded-md active:scale-95 backdrop-blur-md" type="button" aria-label="Copy to clipboard" data-state="closed">MainMenuUI β StartTutorial(JourneyType.Walk) β GameManager β CurrentMode = Tutorial, CurrentTarget = Walk β SceneManager β LoadScene("GameScene") β GameUIController β SetupForCurrentMode() β TutorialUIManager β Initialize(Walk) β TutorialFactory β CreateTutorial(Walk, gameObject)</strong>