Posted September 30, 2019 by CAJJI
#control room #status #update #dev #log
Update v1.62 (5/2/2019) "Bug fixes and difficulty balancing (again)"
-Single player squad count depends on difficulty again
-Fixed invincible infected bug in multiplayer
-Added loading screen when returning to menu
-Removed "Return to Room" option from multiplayer
The State of Control Room
Hey! I'm amazed by the positive and long-last reception that Control Room has gotten since its release. It's a project that I created while juggling school and work because it was something that I was super excited to work on- and that excitement still exists! However, because I'm currently working full time and trying to find ways to support myself financially, I cannot afford to spend time on Control Room at this moment. In fact, when I do get around to adding major Control Room content, I've decided that I want to restart development and create something much, much better. While I do think Control Room is a great game, it was developed when I was much less experienced as a developer, especially now that I've gained professional experience in my field. I decided to release this update to celebrate reaching 200 itch followers and to show my appreciation to those who have been supporting me! I was hoping to add more with this update, but it became too much effort to implement into the game's existing framework.
To make things short, I haven't had the time to update Control Room lately, but I do have plans to take it up a couple hundred steps when I do. It'll just require a lot of time and effort. Thank you to everyone who enjoys the game and those who have stuck around for updates!