Devlogs
Release and What Comes Next
Posted August 31, 2025 by coco
Honestly this project ballooned into much more than I thought it would be (something every fledgling creator experiences I'm sure), but I managed to get it across the finish line. Though to do that required some things to be moved to post-release:
- This is maybe the 0th part of the list, but at the time of writing I'm still waiting on character art. If you're reading this around the time the module has released then there is just placeholder text where the portraits would be. Shouldn't be very long until I receive them so I'm not officially counting it.
- The real 1st thing is maps. When I mentioned ballooning this is kind of what I meant. There are 31 combats which all require maps. It won't be hard, just time consuming and the first thing I work on post-release. I don't have an ETA so it'll be done "soon".
- The 2nd and last thing, barring any surprises, is an LCP file. This is something I'm not too concerned about at the moment as all I would be adding are Reserves, a piece of Exotic gear, and potentially the final boss. I've never made an LCP from scratch before so it will be something I'll have to directly dedicate my time to instead of splitting it while working on the maps.
Other than that the module is Done and I'm glad that I got it into a state I was comfortable releasing. Again, no ETA on when the in-dev things will be released but I don't expect it to take longer than a couple weeks. Thank you.