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Minor update: V1.3

Fatch Quest
A browser game made in HTML5

I am a dummy who never considered mouse-only or touchscreen players and didn’t testplay with them, meaning I didn’t find out until nearly two weeks later that the ice maze couldn’t be completed without a keyboard or controller. A new, slightly obtrusive set of directional buttons now pops up on-screen while you’re in the maze, and tapping these should work regardless of input method.

If the ice maze is still broken for other reasons*, or if there’s any other glaring oversights, please let me know.

You should be able to re-use your current save files for the download version, and the web version should automatically pull in any existing saves (at least, I hope).

I saw the comment pointing this out, did my testing, and implemented a mostly-tested fix in the span of two hours, right before I planned on heading to bed, so it’s very possible I broke something or that this doesn’t quite work as intended. As usual, I appreciate any feedback, because I let way too much slip through the cracks when I’m the only one testing.

*There’s a chunk of ice that’ll pretty much break instantly if you come to a full stop on top of it rather than gliding across it due to how I coded the events, but I’ve decided to adopt that as a feature rather than a bug.

Files

  • Fatch Quest v1.3 Linux.zip 180 MB
    41 days ago
  • Fatch Quest v1.3 macOS (Apple Silicon ARM64).zip 153 MB
    41 days ago
  • Fatch Quest v1.3 macOS (Intel x64).zip 163 MB
    41 days ago
  • Fatch Quest v1.3 Windows.zip 173 MB
    41 days ago
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