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What's in the next update?

At the moment, our save/load system makes use of game_save / game_load. They are handy functions that save time but they can also cause a few problems.

The main thing that I know of that's being negatively affected by the save/load functions is the music. I've tried various ways to get around it and none of my simple methods have worked so far.

If I need to do something major to get the music working properly after loading a game, I might as well write a proper save system, and that's the main thing that will be in the next update.

I've also been working on:

-A better way of displaying Hero stats (there's no need to display Level / HP for every hero, we just need it one time)

-Displaying player gold and cost/value of item that you're buying/selling (Not including this sooner was a complete oversight on my part!)

-Fixed an annoying bug when using the shaders for Day/Night cycle (This also has the knock on effect of making sure all Tile Layers actually have a tileset assigned to them - this is what was causing the problem in the first place!)

Download RPG Starter Kit for GameMaker Studio 2
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