Devlogs
8/28/25 - NERFS ACROSS THE BOARD!!
Posted August 28, 2025 by Caveys
#patch #minor update
a nerf here, a nerf there. achieving higher scores should be a tad easier now.
-- LEONARD FOLLOWER --
- leonard will indicate when he's about to recover from a stun
- leonard will stop moving when jester is imitating an ol' eagle attack
- fixed a bug where leonard would be revived if ol' eagle attacked while he was stunned. game now checks to see if he's currently out when running the code to re-enable his movement
-- POISONOUS PUFFS --
- poisonous puff spawns are now random. that is to say, they aren't guaranteed to spawn for every bowl of cheesy puffs
- poisonous puff i-frames have been slightly increased (tutorial i-frames 1.5s -> 1.8s, normal i-frames 0.85s -> 0.95s)
- upon achieving a score of 55 or higher, they'll be pushed further away from the cheesy puff bowls. should make them a bit less annoying on higher speeds
-- JESTER --
- added two VERY tiny orange pixels to jester's ol' eagle sprite. There's your new indicator of a mimic/fake. Have fun.