Posted September 27, 2019 by NerdhausGames
I did some copyediting suggested by one of my con volunteers (Thanks, Goose!) and also added some more examples, notably an example of a conflict that makes use of push and tokens, and also of Tempting Fate. I think the additional clarity makes it a stronger thing.
I'm also making a concerted effort to standardize my references to things. "Tokens" are always applied to clocks, it's always differentiated between "player" and "player character," and I'm working to formalize how I talk about clocks "striking" instead of filling or whatnot. Consistency means you should always know when I'm talking about what, so let me know if there's still instances of confusion in there.