Posted August 27, 2025 by bitchunk
Recent devlog
The UV-data format does not meet the specifications.
While we're revising the specifications...
we'll also be changing the UV data grid.
This was postponed due to the need for trial and error to improve the appearance. Since we were breaking data compatibility, we didn't want to miss this opportunity...
That's the only major new feature.
This eliminates the need to save each image import; it now saves the UV data at the same time.
Selection is no longer deselected after UV shaping.
This allows for speedy editing, such as shaping UVs and then directly adjusting their position. This was a bug that caused a variable name error.
The rendering engine for this tool has been adjusted to make it easier to handle multiple models.
Global rotation, camera coordinates, pivot coordinates. We'll refine these features as we create game models, and if we find any useful patterns, we'll share them.
Don't forget to back up your data before updating!