Posted August 26, 2025 by methodia
Thankfully, it seems the bulk of the bugs reported were mostly not gamebreakers. There were a couple, but not that you'd notice until later in the game. This is so much better than previous releases.
The updated version should be available shortly, but the fixes are:
There's still a healthy list of bugs, but they are more a nuisance than anything. In quite a few cases, I've ignored bugs that relate to things that are getting updated in the next phase. For example, the enemies clustering around entrances in the dungeon, getting stuck on obstacles, running along the bottoms of rivers and lakes and so on. Movement is going to be redone totally next, so sinking time into things that are functional but a nuisance is a waste of time when its getting stripped back and redone in a few weeks.
Providing there's no major errors in this build, I'm going to take a little time off to do some other work, maybe a few weeks to a month, then dig straight back in to the next phase:
Core Functionality fixes & Improvements