Posted August 26, 2025 by Olive
#changelog
This month’s update is somewhat truncated since I’ll be at PAX + associated meetups for the rest of this week. We’ve got the rest of the IPS-N done and dusted, rounding it out with the Raleigh, Lancaster, and Tortuga. Other than that, we’re maintaining our bug steady state with a buncha fixes to offset the ones I’m sure I introduced with specifically Lancaster and its cursed winches and harnesses.
Oh! On a bsky recommendation, I also made an account on mod.io to start investigating hosting user-made maps (and eventually, someday, mods) via that. So, um, yeah. Nothing more to say here besides watch this space.
Fixed crash on arc projector attacking a size 2+ enemy
Add missing briareos frame to IPSN catalog
Player deploys first for extraction sitrep
Fade cloak asks to confirm activation
Mag parry only works against kinetic-damaging attacks
Vijaya rockets correctly deal explosive damage
Fix missing CPR accuracy
Metahook breaks when linked unit is exiled/intangible
Ghostweave invis into integrated cloak preserves hidden
When lose assassin, hive, iceout, lotus, or sentinel drones, the gear is also destroyed
Add concept of “mission critical entity” that can’t be stepped on and is not a deployable (term is from Interpoint’s Enhanced Combat supplement)
Fixed Snow_Crash triggering on miss if energized swarm hits an npc
Fixed metahook -> lesson of the held image not using extended metahooked sensor range
Mines cannot be placed adjacent to each other
Fix mag cannon not pulling
Can no longer scylla with vorpal gun
Fixed Mino CP not stunning
Swarm body now only deactivates when YOU move, not when anybody moves
Hive drone damage is now AP
Ferrous lash save is now AGI
Ferrous lash cannot move units uphill (could be talked out of this)
Ferrous lash can move flying units over grounded units and vice versa
Large units no longer collide with themselves during forced movement eg ferrous lash
Increase neurolink targeting CB bonus from +2 to the correct +3
Energy damage increases manticore CP charge die instead of only heat
Fix double flank activation (cancelling the first) soft-locking the game
Grapple cable range works for duelist 3 free grapple
Fix stabilize clearing ALL conditions on the indicated character
Can jump while slowed
Centimane/tidal suppression is 1/round
Fix being able to deploy multiple OROCHI drones of the same type
Made a trait to make certain deployed effects (e.g. mag field) dissipate on their owner’s deaths. deployables shut down but remain in place.
Can’t fold knife if slowed
Fix fliers getting soft cover when above 10 elevation
Fix accumulation of _savefile maps
Specific-attack-roll bonus damage inherits damage type correctly
Stabilize doesn’t force you to spend a repair if you’re at zero heat
— Olive