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Devlogs

All IPS-N mechs implemented

Lancer Tactics
A downloadable game for Windows, macOS, and Linux

This month’s update is somewhat truncated since I’ll be at PAX + associated meetups for the rest of this week. We’ve got the rest of the IPS-N done and dusted, rounding it out with the Raleigh, Lancaster, and Tortuga. Other than that, we’re maintaining our bug steady state with a buncha fixes to offset the ones I’m sure I introduced with specifically Lancaster and its cursed winches and harnesses.

Oh! On a bsky recommendation, I also made an account on mod.io to start investigating hosting user-made maps (and eventually, someday, mods) via that. So, um, yeah. Nothing more to say here besides watch this space.

New Content

Content Fixes

  • Fixed crash on arc projector attacking a size 2+ enemy

  • Add missing briareos frame to IPSN catalog

  • Player deploys first for extraction sitrep

  • Fade cloak asks to confirm activation

  • Mag parry only works against kinetic-damaging attacks

  • Vijaya rockets correctly deal explosive damage

  • Fix missing CPR accuracy

  • Metahook breaks when linked unit is exiled/intangible

  • Ghostweave invis into integrated cloak preserves hidden

  • When lose assassin, hive, iceout, lotus, or sentinel drones, the gear is also destroyed

  • Add concept of “mission critical entity” that can’t be stepped on and is not a deployable (term is from Interpoint’s Enhanced Combat supplement)

  • Fixed Snow_Crash triggering on miss if energized swarm hits an npc

  • Fixed metahook -> lesson of the held image not using extended metahooked sensor range

  • Mines cannot be placed adjacent to each other

  • Fix mag cannon not pulling

  • Can no longer scylla with vorpal gun

  • Fixed Mino CP not stunning

  • Swarm body now only deactivates when YOU move, not when anybody moves

  • Hive drone damage is now AP

  • Ferrous lash save is now AGI

  • Ferrous lash cannot move units uphill (could be talked out of this)

  • Ferrous lash can move flying units over grounded units and vice versa

  • Large units no longer collide with themselves during forced movement eg ferrous lash

  • Increase neurolink targeting CB bonus from +2 to the correct +3

  • Energy damage increases manticore CP charge die instead of only heat

  • Fix double flank activation (cancelling the first) soft-locking the game

  • Grapple cable range works for duelist 3 free grapple

  • Fix stabilize clearing ALL conditions on the indicated character

  • Can jump while slowed

  • Centimane/tidal suppression is 1/round

  • Fix being able to deploy multiple OROCHI drones of the same type

  • Made a trait to make certain deployed effects (e.g. mag field) dissipate on their owner’s deaths. deployables shut down but remain in place.

  • Can’t fold knife if slowed

  • Fix fliers getting soft cover when above 10 elevation

  • Fix accumulation of _savefile maps

  • Specific-attack-roll bonus damage inherits damage type correctly

  • Stabilize doesn’t force you to spend a repair if you’re at zero heat

AI

  • Sentinel does not eye of midnight when it’s already applied
  • Fix NPCs getting stuck in loop self-doubt about whether they can move
  • Fix crash when the AI controls orochi deployment

UI / Graphics

Map editor

— Olive

Files

  • Lancer Tactics 0.3.4.dmg 267 MB
    Version 7
  • lancer-tactics-pc.zip 202 MB
    Version 8
  • lancer-tactics-linux.zip 204 MB
    Version 8
Download Lancer Tactics
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