Posted August 26, 2025 by Kai Rylee
The first challenge we were presented for this soon to be stealth game was to take an existing object and modify it in someway to use in a short mini game. I was... Uninspired, and thought "If the platforms can go vertically... they should also move horizontally!" Which turned out to be a bit lamer than I expected, but I created a whole mini game out of it and decided that I will present it as cool as possible.
The first thing I wanted to do was change how the horizontal platforms looked, as I imaged them similar to the ones you'd find in Mario games. I struggled immensely finding the editor for the objects, and even after a dozen google searches and complaining to my partner, I decided I would just write a "set material" node into the code instead. I chose the Checkered tiles because It looked a little trippy as the platforms moved.
Now of course the main Point of my idea was getting it moving horizontally. Which was much more simple than I expected. I changed the end position to be a little ways to the left of the start position.
Getting the timing right took a little bit, but I wanted the platforms to move much more quickly than the others, to add a tricky element to them. They are intended to be obstacles instead of actual transportation devices after all. I set them to have a .5 delay in-between the returns.
So finally, I placed the platforms in the world, and made a little level to test the players speed and timing abilities across a pool of lava. There's a checkpoint before and after, and the player can even obtain a key if they get to the one on top of the light. I made the room scenic so if you die a handful of times, you can take a little look around.