itch.io is community of indie game creators and players

Devlogs

v0.20

Project Elemental (Rabbit hole Demo)
A browser game made in HTML5

v0.20 Changes

- Fire/Dark/Light element damage over time has been doubled to be closer to the attack/defense changes caused by the other elemental marks (-1 defense usually leads to more than 1 more damage per turn)

- Change to Dark/Water/Air effects to also match the same upside + downside style of the other 3 effects (the positives are the negatives of the opposite effect)

- Effect removal particle for some other effects now exists

- Change to drop shadows

- New ribbon equip/unequip, scroll left/right and character swap sounds thanks to Jamsies

- Orange hp bars

- More enemies (concentrated at endgame ish level though)

- Change to enemy spawning algorithm

- This game doesn't really have bosses to showcase the combat against so now there is a new system where every 10 floors (floor number ends in 9) an enemy with a big multiplier appears

Bug fixes

- Warp to floor no longer breaks

- Miracle Shroom no longer activates for enemies and breaks the game under extremely convoluted circumstances

- Warped Leaf effect is correct outside of battle

- Recipe bags larger than 2 now work properly

- Fix some common text descriptions of damage types

- Sword Bolt action command no longer broken

Files

  • ProjectElementalWebGL.zip 39 MB
    3 days ago
  • ProjectElementalBuild.zip 63 MB
    3 days ago
Download Project Elemental (Rabbit hole Demo)
Leave a comment