Posted August 25, 2025 by BrickGriff
Greetings!
BrickGriff here, again, with another update! We recently finished resolving some serious problems impacting the demo experience. We started over and repurposed code from prior incarnations. Now that keyboard, mouse, and touch inputs for player movement work, as well as seeded pseudo-random number generation (SPRNG), we plan to start on the debug panel and the point system. Please have fun running around the playspace and observe how the framerate changes with the number of on-screen entities we have to draw every frame. We are testing multiple optimizations for HTML Canvas and players should expect at least rudimentary access to configure key parameters.
Excelsior,
BrickGriff