Posted August 25, 2025 by BegTeam
Hello once again! QoL changes included in this one, too =)
Changes since 1.3.10b ahead!
---- 1.3.11b ----
- optimized light calculation (still needs more work)
- converted some macros to global variables for readability
- optimized position calculation (again)
- optimized block sprite/color calculation
- optimized constantly running block functions
- optimized block fade-in (again)
- optimized some player functions
- optimized input checking (again)
- removed some useless triggers
- removed a LOT of useless/unused comments
- beta build instead of testing build!!
- fixed a problem with empty world selection
- fixed world names being able to have way more characters than 18
- added useful keyboard shenanigans to the selection menu
* SHIFT + long press BACKSPACE removes the entire selection name
* long press BACKSPACE can now delete characters quickly (instead of repeatedly pressing BACKSPACE)
---- 1.3.12b ----
- updated basegame version to 0.0.7
- fixed light calculation
- fixed a leftover in the new easter egg
- fixed weird light behavior in rare occasions
- reverted block drawing to self instead of sprite
- you can only check the same block 14 times now
- changed block color hsv calculation to rgb
- updated README.txt
- changed gamecontrollerdb.txt location to lib/
---- 1.3.13b ----
- fixed the ihateyou easter egg not working on the first ore because of name change
- changed from amber 1 to jasper 2 for convenience (nerf)
- the ihateyou easter egg will now go back to normal after 7777 frames