Posted August 25, 2025 by AlejandroBD
#stealth #third-person
Intro
Hello, welcome to my first devlog on the third-person stealth game I am creating called Far from Home. A short introduction to the game's story is that you are an Assassin/Mercenary that has been summoned from the future to perform lab tests on. After many repeated attempts from failed subjects, the scientist found that your body is highly compatible with nuclear radiation. You sense that your life is in danger and must escape via a hidden time machine protected by the government.
Creating my First Level
The first level in my game is located inside a joint prison and research facility. You manage to break free and begin searching for a way out of this futuristic facility. This game contains launch pads, keys, doors, and moving platforms. The objective is to find the key to unlock the door and make your way across the moving platforms onto the checkpoint.
Launch Pads
To Create a launch pad, I used a box collision to make it throw the player vertically in the air. This is how you begin your escape.
Expanding on a Mechanic - (BP_Door)
The door kept breaking when opened! I decided to duplicate my BP_Door to create the blueprint called BP_DoorAdvanced. On this blueprint eventgraph, I added a timeline to set the speed at which the door opens and closes. I looked at the collision of the door and noticed that it was at the bottom left corner of the door. At first, I put the rotation at 90 degrees, which opened the door towards the characters which I didn't want. By changing the rotation to -90 degrees, it opened the door away from the character. I wanted to add this rotating door animation because I thought it would help create a sense of realism to keep the player engaged throughout the game.
Conclusion
Thank you for your time looking through my first devlog of Far from Home. I'll be adding new levels and updates on upcoming devlogs.