Posted September 26, 2019 by fubenalvo
#Adventure #Puzzle #Action #Singleplayer #Atmospheric #Unity #First-Person #Sci-fi #Space
Actually I'm almost done with the first weapon in the NeonCode sequel. Now I'm making smaller steps as I done with the first episode. So, thats why I'm working on the gunplay for weeks now and I'm really far from the end.
What I've done to make this pistol feels good when you click with LMB?
We need some eneimes sir!
The actual part I'm working on nowdays is the AI. I think this is one of the most difficult part of making an action-adventure game. It's just feel lame, when all the enemies are just coming straigth forward to you.
Yesterday I finally made my AIs to use cover to reload, patrol, and alert the others in the some room if geting a hit. Most of these are working, but far not perfect. For example the alerting part not working in the video, or sometimes before the enemy search a cover, he run near to the player, shoot a few and just after that search cover.
Today I'll try to completly change my AI state system to Unity state machine. Mine worked fine too, but it reached it's limits and now If I want to fix something or add a new feature, I have to search and read the code lot to understand where I have to change the actual state. And yeah, the state machine is visual and much-much easier to read. Sooo AI scripts rewrite round 3. START! :)