Devlogs
Aeldrath Reborn v0.0.6p Released
- Starting items, units and resources now displayed when selecting campaigns
- Added background visuals to Main Menu
- Trying a new style for the world map
- Added fog of war to World map. it is fixed for now but will update base on missions completed
- Added new Dialog Window and Dialog system
- Game Scene now loads a map object instead of a map scene
- World Sound Effects now adjust pitch based on Game speed
- Added random item and resource generation to chests
- Fixed Nav Mesh issues in dungeon layers
- Units can now equip items outside of Stockpile Access Zones (temporarily)
- Added tooltip to resource widgets
- Added a Scout to each campaign
- Added more content to Goblin Camp
- Reworked starting quests