Posted August 22, 2025 by Willyxz
#Update
From now on, when a non-looping animation (such as an attack) finishes, the PaperDoll system will automatically switch back to the "idle" animation if it is available.
This makes animation transitions smoother and more natural, without requiring extra scripts or manual intervention.
In addition:
The new TDE version removed the Push status from the enum, so I’ve removed the reference accordingly.
I’ve added a new optional step to the quick setup for equipping a weapon
Note:
If the "idle" animation is not present in your configuration, the behavior remains unchanged.