Posted August 20, 2025 by Sofaspartan
#BitJump #platformer #prototype
🔧 Testing Room Access
A new dedicated test room has been added for quick checks and experiments.
You can instantly warp to it by pressing 1
while on the level select screen.
💣 Bombs! (Two Variants)
Placed Bombs now appear in levels. Strike them with a boomerang to activate their countdown.
Player-Placeable Bombs can be manually dropped using the newly added (and remappable) "bomb" button.
Bombs explode outward in four directions (think classic Bomberman), and their blasts can:
Damage the player
Destroy enemies
Break crumbled blocks
Flip switches
Currently, you can place unlimited bombs (but only one at a time on screen). Future versions will likely introduce inventory limits based on bomb pickups or shop purchases.
☠️ Poison Water
A new hazard has been introduced! Poison water slowly drains the player's health if they stay submerged.
Lava (an instant-death variant) is coming soon.
🪨 Crushing Instakills
Players can now be instantly killed if crushed between moving/appearing blocks.
The current implementation covers cases like standing inside an appearing switch block.
More elaborate crushing setups (like heavy platforms) will follow in future updates.
📌 World Map Cursor Memory
Previously, the player's location on the world map was only saved when entering a level.
Now, it's saved every time you land on a new node — making it much more reliable when re-entering the game from the title screen.
🧱 Pixel-Float Bug
Fixed a long-standing issue where the player could get stuck "floating" on a single pixel edge of a wall when falling.