Posted August 19, 2025 by BagiIT
#Game General Update
Where to start, Base tick rate has increesed from 50hz (50 times/second) to 60hz, and the maximum item transfer speed for belts is set to 1200 items/min but it could go a bit higher.
The logistic system is at good place to leave it for a bit and shift the focus on temporary models and landscape
Logistics system updates:
Logic and the "tree" has been redone enabling me to create more types of buildings that have "special" workings like the SINK building that just deletes items. The "Tree" is just a term i will be using to replace mentioning the big multi level inheritance for buildings and will change in future updates so I will not be sharing the current structure of it.
The "Tree" has enabled the use of categories and subcategories that i used to group buildings together and create a all new Build Menu (a copy of Satisfactory). Works for now and a bit better then pressing number keys to guess where something is.
DECONSTRUCTION MODE
ORE PURITY AND BEGINNINGS OF A OVERCLOOCK SYSTEM
Added information to the Ore patch about its purity and material so the miner is auto setup to start mining.
Ore patch purity affects mining speed :
Using the UI improvements, by reusing the refund items UI elements build cost and number of that item currently in the player inventory is displayer adding extra information to the player.
No new improvements to the Building mode has been made that affects the player, apart from some extra data and information handling in the background like getting Ore patch type and other information a bit more on it later.
NEW BUILDING MODELS AND THE REST
With the logistics systems in a good enough place to leave them not worrying about it braking, I started replacing spheres and cubes with custom temporary models, currently only the smelter and miner are changed + scale of the furnace still not 100% locked in. Belts also need a size change and how meshes are represented visually impacto performance a bit to much as can be seen on the end of the video (15:04 time if you with to skip it)
And for last DEBUG OPTIONS
There is probably a LOT of things i missed/didnt mention. A lot of time has passed and i