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Week four reading response

Memefection
A downloadable game

ch. 4= goes over how games should give the player a sense of fulfillment or immersion, giving them things like missions or goals to accomplish  to act as challenges that aren’t frustrating or boring that all.

response: get people to playtest my games and ask if the game was fun, if it was challenging, and if the goal was worth the effort.


ch. 8= goes over digital prototyping, how it's used to test gameplay, functionality of the ui, aesthetic in motion, and how the player should see the game.

response: actively and frequently get people to play prototypes of my game.

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