Posted September 17, 2017 by Phil Nelson
#random events #bugfix
Release 8 is an incremental release that fixes a couple of health-related bugs, significantly changes the flow of the game due to fixing said bugs, adds random events to matches, and adds a few random evens to the gym.
Changelog:
The last bullet point, explaining the changes to the activity system, is essentially a naive implementation of drug dependency. The player needs their health to be above 0 in order to work or go out. If the player has $40 they can buy some pain killers to get them through the next match, but pain killers only provide a +6 to short-term health (and a -6 to max health, affecting their future prospects and longevity) so it is not a sustainable solution. Either the player gets lucky, and their next several matches are relatively easy and they aren't further injured, or something bad happens and they're rendered immobile and bankrupt in the end.
I'm actually not super sure how to feel about this mechanic. The fact that it happened organically makes me feel like I've designed my system well- even the unintended consequences are at least logical. However, I've absolutely seen the ravages of addition and dependency in my life, and in the lives of many that I cared about. In a lot of real-life professional wrestlers, too. But it doesn't have to be that way, thanks to places like Superkick.
If you feel the need to absolve yourself for the entertainment value you derived from this depiction of drug stuff, or if you don't and just want to help people who need help, please give to the Superkick Foundation, the world's premiere pro wrestling charity. They're a real thing, and they're doing really good stuff. http://www.superkickfoundation.org