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Devlogs

Alpha devlog #1

Crystal Realms
A downloadable game for Windows and Linux

Welcome everyone to the rebirth of Crystal Realms's devlogs! You guys have been asking for them, so here they are (with a few changes).

Devlogs are back

Are you craving insider knowledge about the game's development? Tune in to the now MONTHLY devlog here in itch.io. We will discuss the state of the game, future plans and our thoughts about the game's direction. We have chosen to move away from weekly devlogs due to the high effort put into them and the lack of novelty in doing them so often. In addition, our current biweekly game update model made it very hard for us to have new things to say every week. 

The focus of these devlogs will also shift a bit. We plan on making it more about the game's future and development insights and less of a straightforward update showcase.

Update recap

Current state of the game

Lately we have been hard at work at improving the stability of the game on some mobile devices. Since the launch on android there have been many devices that were unable to play the game. This was due to the graphics library we were using to render the game, so we have switched to a different one with broader support.

This switch fixed it for a lot of players who couldn't play, but it has also brought a new set of issues to other devices (we are working on it!). This last week we have focused on adding a way to monitor crashes in order to keep track of what causes the issues.

Besides that, we are happy with the current state of the game. The goblin hideouts have brought a more engaging way to earn crystal shards, while also adding interesting items and mechanics.

What the future holds

Let's talk about the direction we want the game to go in. We will NOT go into any detail about the next update, but instead focus on some of our long term objectives.

We wanna add new ways to progress in the game (just like what the goblin hideouts did). For the next one we want to add a more relaxing and cosy gameplay experience that doesn't require combat. This update will be BIG, and we wanna take our time to do it right. We believe that players will enjoy it thoroughly. Our current estimation is for it to release around the end of this year, or early next year. (P.S. it's not fishing, for now...)

Another thing we have been thinking about is the scale of the events we have been doing. As you probably know the game is in alpha, so we are still working on establishing the base of the game. Every event we do takes time and efforts away from improving the base gameplay experience.

The Summer splash event was our biggest yet and included 40+ new items, along with its own game mode. This was a huge effort, which might have been better spent on some permanent features. We are not saying we will stop doing events, but we don't wanna saturate the schedule of the game with them at the expense of improving the core gameplay. This said, you can expect the next event to be halloween (Although we will improve it, and add new items).

And that's everything, we would love to hear your thoughts about it in our discord server. Expect the next devlog to be posted here in about a month. Thanks for reading!

- PIEMEN, Anubis and David

Files

  • crystalrealms-windows_zip.zip 26 MB
    Version 1.5.3-alpha
  • crystalrealms-linux_x86.zip 29 MB
    Version 1.5.1-alpha
  • crystalrealms-windows_zip.zip 26 MB
    Version 1.5.1-alpha
  • installer.msi 23 MB
    Version 1.5.1-alpha
Download Crystal Realms
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