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15/09/2025 Devlog

Gamer Struggles (NSFW)
A downloadable game for Windows and Android

Hey everyone!

It’s been about 2 months since the last release, so it’s the perfect time to recap the features we’ve been working on during this period!


Gameplay

Fighting Improvements


New combat features like heavy attack, air attack and throws. Enemies are now affected by hit-stop and domino effect. Feature to allow ranged enemies to aim their attacks is in progress!

Damage numbers now pop-up on hit.

Parry Marker

Marking the timeframe in which your block will result in a parry. Props to this guy for pretty dust effects!

Variable jump height and momentum retention

Variable jump height

Momentum retention

Combo meter, damage number pop-ups

Fill the combo bar by hitting enemies and not get hit! The higher grade you reach the more exp you receive from the defeated enemies.

Conductor scene

Group sex feature

Certain enemies of the same type can now join in on the sex!

New portraits

Adding the missing Bibi and conductor sex portraits.

Additionally, updating the Bibi sex animation.

Level Design

Main city path

City decorations

Platforming!!!

Slum path

An alternative path you can take from the train station. In the upcoming release we'll mainly be focusing on the main city path, however if we have some time left over, we might finish up sections of the slum path and make them available!

Down we go

General

Dialogue system migration

We're now using Dialogue System For Unity, also used by Disco Elysium among others. Cool features include a quest system, localization and a node based editor.

Old design

New design

Pretty print animations!!!

Improved controller support

  • Controller vibration
  • Controller UI prompts
  • Menu controller support 
  • Dpad movement

Butt plug support

We're so back...

New enemy

A few weeks ago we posted a poll to decide the next enemy and the hyena won decisively against all my expectations lol. Had no clue so many people were into futas!


cred: @__fl4nfan

That’s it for the interesting stuff! Giving date estimates is always tricky in game development, but we’re aiming for a new build in late October to early November. Thanks so much for following along, I’m blown away so many people actually read these updates! Can’t wait to see your feedback and ideas. Stay tuned, and until next time!

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