Posted August 18, 2025 by :: Glenn Main
AUDIOS, AMIGOS
Music and snd fx added. To avoid the usual bland '2600 renders, mixed fades with player events that makes for unique patterns, i.e., build-a-tune as you play.
For Battle Arenas, music is scored by picking frequencies off timer cues alone. Enough of this and you're getting yourself a rhythmic loop, so no rom calls required.
GROOVIN' MOUSE
With audios sorted, our mouse can now feel every beat. Consequently we have a chunk of pixels bouncing up and down. Syncopated, at least.