Devlogs
0.0.10 Part 4
PATCH NOTES v0.0.10(4) - Day/Night NPC Framework
NEW FEATURES:
- Syrion added.
- Visa, Mastercard, PayPal protest added.
- Wolf Cave entrance added to the last pillar — allows you to get the first vial even if you succeeded previously.
IMPROVEMENTS:
- Increased Wendigo attack frequency.
- Ghost Power now maintains directional momentum.
- Many textures smoothed.
- New UI scheme.
- Tommie no longer has a wonky schedule.
- First localization rollout (Brazilian Portuguese).
Not everything is translated yet, but enough to understand the basics.
BUG FIXES:
- Fixed a crash when cumming inside Tommie.
- Fixed shop item prices updating only on collision.
- No longer trapped on the other side of the gate.
- Fixed several collision bugs.
- BigBat can no longer escape-camp you.
- Goombishes in the Tutorial Secret Cave replaced with bunnies.
- Lowered the reference spear of the zebras to prevent infinite zebra attack loops.
- Fixed Out of Bounds Resetter not working properly.
- Fixed Shadow Imps’ orbs teleporting Liam outside the map.
- Fixed a softlock when Shadow Imp grabs you in front of him.
BALANCE CHANGES:
- Reduced Wendigo attack frequency again (previous setting caused weird animations).
VISUAL CHANGES:
- Updated inn textures.
- Updated castle button texture (now round).
- Updated Tutorial Zone textures.
- Added visual indicator for climbable wall secrets.
- Added more cliffs to the one Liam fell off (to stay consistent with lore).
- Added background darkness behind windows.
Thank you for playing!
Please report bugs on the game forums or join the Discord!