Posted August 17, 2025 by ZephyrA0
#ROTM #devlog
Hey everyone,
Version 0.4 has now been out for a week!
Today’s devlog will be a short one, since not much has changed on the surface — but work is moving forward.
As expected, the first few days were dedicated to bug fixing. Some of you reported issues ranging from minor inconsistencies to a pretty nasty one that just broke the game entirely. Those are now patched, and everything should be running smoothly. Thanks again for the quick feedback — it really helps polish the build.
I have also started drafting a proper roadmap. The goal is to make the project’s direction clearer for everyone. The game is quite linear by design, but I noticed some players were unsure when or where to progress the story or certain characters.
For now, the roadmap will be shared as an Excel sheet, but I plan to integrate it directly into the game in the near future. That will come a bit later though — my hands are already full with current tasks.
Work has already begun on the next part of the story.
On the technical side, I am writing a new chunk of core code that will serve as the foundation for future gameplay mechanics — including some that have not been revealed yet.
Meanwhile, I keep practicing in Blender. Expect more dynamic environments, improved lighting, and an overall stronger atmosphere as I refine my workflow.
As always, thanks for playing and supporting Rise Of The Monarch.
Means the world.
— ZephyrA0