Posted August 17, 2025 by Mrholden
Hey everyone! Here’s what’s new in FÜS, our procedural terrain generator:
1. First-Person Movement:
You can now explore the terrain in first-person.
WASD movement, mouse look, and jumping are fully implemented. Walking through hills feels natural and immersive.
2. Enhanced Random Terrain:
Terrain generation is now more random and unpredictable.
Adjusting width, length, max height, and randomness allows for endless variations.
Hills and valleys are smoother and more natural-looking than before.
3. Textured Terrain:
Terrain now has textures applied to it, giving it a more polished look.
Textures are static for now, but make the landscape more visually appealing.
4. Real-Time Adjustments:
Parameters can be tweaked in the Unity editor.
Instant feedback makes testing different landscapes fast and fun.
5. Developer-Friendly Features:
Terrain resets to flat when you stop playing, keeping the project clean.
Optional: regenerate a new map anytime with a single keypress (like R
) for quick testing.
Next Steps:
Add dynamic height-based textures for grass, rock, and snow.
Possibly add rivers, lakes, and foliage for more environmental variety.