Devlogs
Version 1.5.2 released with lots of bugs fixed!
This version focuses heavily on bug fixing.
New features
- New case for movement route jumpTo: jumpTo('cursor') -Jump character to mouse cursor location
- New case for movement route jumpTo: jumpTo('right stick', distance) -Jump character to right stick gamepad degree
- New conditional branch: learnedSkill(actorId/name, skill iD/name) - Check if an actor has learned a skill
- Hotbar: Plugin command to disable slots from being used
- Added expression support ($game) to lock target
Bug fixes
- Adjusted Event HP Bar auto position to also take account of event.scale property
- Fixed: Pop Text value duration being slow
- Fixed: <pass> crash when save/load on a map with an event with notetag <pass>
- Fixed: <pass> events being reset on map setup
- Fixed: moveToPosition for some cases, move to target in Tile unit instead of pixel
- Fixed: Wrong visualization of Hitbox when event is rotated
- Fixed: Player enter/exit vehicles without stepping forward
- Fixed: Events overlap with obstacles when Event Sliding is OFF
- Fixed: Rotation event hitbox not calculated from the center pivot of the event
- Fixed: Dynamic Event to not follow a target if it's not moving (if Follow Settings is enabled)
- Keyboard Gamepad Solution: Fixed leftclick rightclick couldn’t be bound to gamepad
- Hotbar: Fixed an issue related to cooldown animation being scaled up
- Hotbar: Fixed issue slotSelectedData not defined
- Hotbar: Fade out during message should also fade out when Choices appear alone
- HUD Element: Fixed custom image of EXP bar showing when EXP is still at 0
- Animation Solution: Improved stick mode position and auto-adapt position to a scaled sprite or sprite with offset