Posted August 16, 2025 by Visualnoveler
#development #changelog
Removed an unused keybind icon on the Inventory screen.
Fixed an exploit that allowed endless animation-canceling between rolling and the falling ground attack.
Fixed a minor UI hover-state issue on the Death Menu.
Lowered the base damage of the Nature Slime.
Fine-tuned screen-blur handling (e.g., Consumables panel; Save panel [new]).
Refactored save/exit menu flow for quicker returns to the World Map:
Save Points: now open a submenu with Save Menu and World Map.
Location Exits: when you’re near one, a button appears on your character to return to the World Map.
Added recovery tutorials: roll while being hit to shorten hit-stun; press Jump while downed to get up faster.
Replaced the mini-boss placeholder projectile VFX with the proper effect (no longer using the player’s heavy projectile VFX).
Updated the footstep system to detect rock surfaces across terrain/meshes and play appropriate rock SFX.
Fine-tuned multiple VFX (interaction, quest-item orb, boss-arena boundary wall).
Various minor bug fixes.
Added cloth animation to the wolf-girl’s ears.
Added a confirmation prompt to lower difficulty after repeated deaths.
Adjusted player & enemy wolf-girl shuriken: it now returns after hitting a wall/ground, reducing hits through cover.