Posted September 16, 2017 by fluffy
#mobile #optimization
In addition to some more Android-specific optimizations (as well as micro-optimizing the "jitter" routine even more), I also fixed a longstanding bug with how texture coordinates were being generated, which finally fixes some graphical glitches that happen on lower-end GPUs (especially on mobile devices). It seems to now finally do everything correctly, and as a bonus I can now adjust the intensity of the "smear" effect that happens in one particular state (which was originally just a happy accident).
One might thing I'm trying to put together a proper Android package, or something.