Posted August 15, 2025 by Ho-Dev
Sorry, I’m new to WebGL, so I made some mistakes.
Here are the changes:
Fixed a bug that prevented progress in certain sections of stages 1–5.
Adjusted the game resolution to automatically fit the screen, allowing smooth gameplay on any monitor.
When the player steps on a jump spring and launches into the air, pressing Shift before landing allows them to move quickly while airborne.