Posted August 12, 2025 by Antz
I recently finished a Godot migration of an existing 2D libGDX game of mine.
My Godot version is feature complete, but still needs optimization, and some visual enhancements.
However in its current state, the Godot version is performing 17% faster than libGDX.
2025-08-12 10:07:09 - RoBB2D_Remake_Windows - GDScript - Godot Frames: 142897 - Time: 120000ms - Avg: 1190.808 - Min: 1104 - Max: 1296
2025-08-12 10:03:20 - java - libGDX Frames: 121301 - Time: 120000ms - Avg: 1010.842 - Min: 964 - Max: 1051
Godot performance improvement (Windows desktop):
Frames Min Max Avg 17% 14% 23% 17%
Final thoughts: Which one looks better?
Godot version target release is early September 2025.