Devlogs
Post jam update
Thanks for everyone that played and rated the game! Top 6-7% in all categories, with narrative being even stronger :D
A small patch fixing some bugs and adding some polish. Another polish update is planned, but it'll have to wait until I got some more time.
Patchnotes:
- Added a music queue that plays at the start of level 2 to signal bad things happening
- Added some grass decoration scattered on the maps
- Added waterfall particle effects
- Added a custom mouse cursor
- Added a sound effect for pressing a button in a event
- Added footsteps after the player
- Added the ability to fullscreen the executable by pressing "F11" or "F"
- Replaced all placeholder pixelart with proper art (summer market, watchtower, salesman, salesman potion and trash)
- Made a previous level 1 event also available on level 2. This event was very rare before so you might find a "new" event (it triggers only if you are carrying a vase)
- Fixed the buggy tile on the mountain having double items sometimes. (I had apparently managed to place two tiles at the same position)
Files
Merchant.zip 36 MB
Merchant_linux.zip 29 MB
index.zip 12 MB