Devlogs
Minor fixes and improvements
This is the first release after the GMTK game jam has closed. It has a bunch of smaller bug fixes and improvements based on the feedback I got from people who played the game.
- Added a pause menu to the game
- The “Wave starts” and “Wave ends” popups no longer block the screen
- Decreased the collider sizes of all objects and characters in the game
- You can now skip the initial cutscene
- Lock the direction of ranged enemy projectiles to the point when the enemy takes aim, instead of when they shoot
- Enemies tied together are now pulled close together and stay as one tied group
- Fixed melee attack distance, enemies can now hit folks again