Devlogs
Mobius Mosaic V1.2 Update
Posted August 10, 2025 by Bubbus
#changelog
Hi! I've pushed an update to my GMTK Game Jam 2025 project, which used to be called 'Looped Tiling'. I've renamed it to 'Mobius Mosaic', and added some new stuff. I've included a changelog just below so you can see what I did. I may keep updating this game in the future, as I have a few ideas for some fun stuff I could add.
If you have any ideas for tiles or other features, feel free to let me know! Feedback on the game in general is appreciated. Anyway, here's the changelog.
Changelog:
Tile Changes
- Added 10 new tiles
- New Common Tiles
- New Uncommon Tiles
- Pole Vault Tile
- Graveyard Tile
- Recluse Tile
- Cleaner Tile
- Ghost Tile
- New Rare Tiles
- Serial Killer Tile
- Necromancer Tile
- Neural Network Tile
- Jackpot Tile was too strong, so I've made it so that it can now also give negative amounts of points.
- Escalator Tile felt too weak, so it now gains 2 value per activation instead of 1.
- Family Tile now gives 16 points per Family Tile on the loop instead of 8.
- Rewrote the descriptions of a few tiles to better fit the new tooltips.
New Features
- Added tooltips when hovering over tiles on your loop before and during your turn.
- These tooltips show the following:
- Tile name
- Tile description (reflective of any boosted stats)
- Tile values (value, range, multi)
- Tile keywords (points, person, etc.)
- These tooltips will not appear while selecting or placing tiles.
- Added the ability to change the Game Speed during a run. It's a button in the top right corner.
- You can only do this before your turn.
- Also, added a new Very Fast game speed and made the default speed Fast.
Fixes & General Tweaks
- Renamed game to Mobius Mosaic
- Fixed an issue where some values wouldn't reset properly after a run.
- This was mostly inconsequential, as they got reset after your first turn started, but I fixed it anyway.
- Fixed a bug where tiles that were scaled more than once per turn, like Escalator Tile, would not properly update their value until the turn was finished.
- Fixed an issue where activating a Runner Tile from a Jump Tile or similar would not properly increase the 'consecutive runners' value.
- Implemented some back end changes to streamline implementation of future tiles, so it should be easier for me to add new stuff.
- Implemented some stat tracking features that currently do not show anywhere in game.
- This is mainly for if I want to add a 'Stats Page' of sorts in a future update.