Devlogs
post-jam changelog (slight tweaks + bug fixes)
orboA browser game made in HTML5
hi, thought i'd do a tiny update on the game following the end of the gmtk rating period. thank you to all the people who played and supported the game, it really did get a lot of comments!
tweaks:
- added fullscreen button to main menu
- updated colors on main menu
- updated look of crevices on level 10
- the red dot will now go into the portal as well
- added credits at the very end
- removed milliseconds from speedrun timer
- added 'bell' sound to credits screen
balance:
- level 3 has a slightly softer learning curve
- changed level 18 to be less finicky
- made the brute force route on level 19 slightly more challenging
- added a windmill to level 20 rather than small blocks
- updated the walls ever so slightly on a handful of levels
- adjusted player starting positions on double levels to be slightly more symmetric
bugfixes:
- [fixed] radial progress menu appears empty sometimes when it shouldn't
- [fixed] if one 'player' is in the portal already, the other dies on repeat every spawn