Devlogs
Devlog #4: Mob Movement and Damage
Hey everyone, I am excited to share another week of updates for Pixel Odyssey!
New Features
- Mob Basic Movement:
- Simple AI movement left, right, or idle
- Stop slightly before wall collisions or cliff edges
- Damage to Player:
- Mobs will damage the player on contact
- Player health bar will update in real-time
- Event System:
- The server will keep track up notable events per map
- Relevant map events will get emitted via SocketIO to each client
- Player Damage Event:
- When players are damaged, a specific event is broadcasted
- This event displays the damage numbers above the player on the UI
Coming Next
- Start tracking and fixing bugs
- Track the direction the player is facing
- Player attack command
- Damage to mobs
- Player crouch command
- Player dropdown command
As usual, thanks for reading!
— The Pixel Odyssey Team