Devlogs
Version 0.6.3 - Crafting Rework
I'm back! Finally ready to go, this release brings with it a major rework to crafting and a whole host of changes beside it.
Features
- Crafting now only ends when stability reaches 0.
- Added a new concept, 'max stability', that decreases by 1 each action.
- Both completion and perfection now roll at the end to see if the craft succeeds.
- Reworked crafting conditions. You can now see multiple conditions in the future, and they follow a more predictable pattern.
- Sublime crafting is now a new type of crafting, with new mechanics for each type of recipe. You can unlock this by following the quest from the Forge Spirit.
- A new stat 'harmony' has been introduced for sublime crafting, that controls how beneficial conditions are.
- Equipment items can now be crafted with 'quality', with each tier of quality increasing all the item stats by 10%. Quality can only be added when doing sublime crafting.
- Stack based items gain bonus stacks instead of quality, allowing for far greater returns for an expert crafter.
- Crafting actions can now be mastered.
- All reagents have been reworked to be more impactful.
- Craft skill now has diminishing returns, but provides more crafting loadout slots for each 250 you gain.
- Instant craft now unlocks after a single craft. It also stores the best perfection result you achieved and uses it when crafting.
- A lot more cauldron recipes have been added to all realms.
- Added a lot more crafting actions to a variety of locations.
- Rebalanced all the existing crafting actions.
- Removes sublime tiers from recipes that only increased the stacks rewarded.
Changes
- Replaced the save system to one that should scale better with auto-clickers.
- You can now ask Pi Lip and Lingxi Gian to stop asking you for things.
- You can now hold ctrl to instant buy the max of an item.
- Improved crafting log readability.
- Tooltips in the crafting screen are now auto-collapsed, but can be expanded by holding ctrl.
- You can now scroll any list of tabs with the scroll wheel.
- You can now pin recipes, to make them easier to access.
- Made item sorting in shops consistent with other locations.
- The shadow cloak quest has been extended slightly.
- Sect missions now overlap with the previous realm when breaking through, so you don't have a sudden cut off.
- Recipe screen start crafting no longer has a keybinding to avoid it clashing with search.
- Shugou Chasm now offers the option to skip 10 floors at a time.
- The Shugou Chasm debuff is now harder.
- Tweaked tutorials to give the player a better new game experience.
- Added meditate to max qi button.
- Pillar Fragments are no longer auto-sold.
- Added wait to next month button to calendar.
- Consumable pills now show preview of the max consumption.
- Added an import save button.
- Made the Fist and Blossom ancestors normal enemies instead of map events, to make the Body Forging experience smoother.
- Tweaked icons for PC soil conditions.
- Reagants are now their own item type.
- Made dissolving concoction cheaper to craft.
- The victory dialog now shows the combat title.
- Eon Glass now sells for more.
- Renamed None techniques to Neutral techniques.
- Buffed the relic keys to only drop Tier V and VI items.
- Allowed delivering more inheritance shards to get multiple keys.
- Increased Burning Blood drop rate.
- Separated Item Effectiveness from Toxicity in the stats screen.
Balance Changes
- Spinning Kick now only stacks up to 8 times.
- Dual/Origin techniques now use the maximum affinity of their constituent parts, instead of the average.
- Neutral techniques now scale with the player realm, keeping them relevant as the game progresses. Nerfed their base values to take this new scaling into account.
- All buffs no longer scale off affinity, removing the exponential power they were giving.
- Make enemies in higher realms slightly harder.
- Buffed defense enchantments.
- Chance buff masteries now scale over 100%, giving a chance for two stacks.
- Buffed Armoury Core.
- Reworked the Pattern Loom Nexus.
- Made legacy defense buffs to all scale off power.
Bug Fixes
- Fixed condition for entering the Founders Trial.
- Fixed reinforcement talisman recipe.
- Fixed two pillar shard types vanishing from the inventory after acquiring.
- Fixed formation parts not scaling off artefact power.
- Fixed time passing even when choosing to delay doing a crafting hall mission.
- Fixed a LOT of typos.
- Fixed Storm Surge to actually scale off power.
- Fixed compressed plate to not send you into negative power.
- Fixed bug where new game techniques tutorial would auto-select the wrong tab filter.
- Fixed Serrated Transmutation misleading the player into thinking that you can have more stacks of it.
- Fixed Retreating Flash buff to work.
- Fixed Shadow Sacrifice healing mastery to have the correct scale.
- Fixed wrapping of mystical region curses and rewards.
- Fixed double advance bug in events that give items.
- Fixed Dragon Infusion power mastery.
- Fixed Droplets being constantly reset to max.
- Fixed opener and finisher techniques placing themselves into the wrong slots.
- Fixed crash in beast wave crafting branch.
- Fixed gentle stabilize not being dropped at the end of the Fairy quest in PC.
- Fixed Seek Danger finding enemies that haven't been unlocked yet.
- Fixed breaking through on legacy characters setting certain stats to NaN.
- Fixed reputation of the Sect Branch in Shen Henda.
- Fixed the player being considered injured when they shouldn't be.
- Fixed concentrate force scaling off the wrong stat.
- Fixed the weak mastery filter to work with tier VI masteries.