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Alpha Build 0.1.1 - Milestone Boss Tracker and Enemy Scaling and Anima on Sleep

Idle and Unmotivated
A browser Idle and Unmotivated made in HTML5

📢 Update Notes

Hey everyone, here’s what’s new in this patch:

  • Enemy Scaling Adjusted – Enemies now start with a much lower base stat and scale slower. You should be able to climb to higher stages more easily now.

  • Stage 10 Milestone – Added Stage 10 as a milestone stage to work toward.

  • New Milestone Tracker – A shiny new progress bar that shows how close you are to the next milestone stage.

  • Faster Enemy Respawn – Brief pause before enemies return (down from the old 3 seconds).

  • Player Auto-Respawn – If you’re downed, you’ll now get back up once your HP regen fills you to max HP. No more waiting the old 3 seconds.

  • Offline Rewards Boosted – Increased from 0.5x to 2x.

  • Enemy Base Stat Reset – By default, enemies now start at 1 in all stats.

    • âš  Important: If you have an old save file, your enemies might still be tougher than intended. Use the Hard Reset button in Settings to drop them down to the new default (even I had trouble implementing this cleanly, so please reset if things feel unfair).

💡 I was planning to include the Achievement System in this update, but time and code stability didn’t align, so this patch is mainly minor QoL improvements while I keep working on achievements for the next update.

❤️ If you’ve enjoyed playing the game, please consider donating—it really helps me keep development going.

đź•’ Updates are not on a regular schedule, so thank you for your patience as I work on these in between everything else.

Thanks for spending time to read this and playing the game. I appreciate all your feedbacks.

Files

  • idle-and-unmotivated-html5.zip 14 MB
    Version 4
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