Devlogs
Post Jam Patch
Given the feedback we received during the jam, here are the modifications, bug fixes, and quality-of-life changes we made to the game:
- A hint on the first level after 10 seconds of idling, in case the Player gets stuck
- Better drag and drop implementation on the fourth level
- Updated the tip on the fourth level to be slightly clearer + added a hint after 20 seconds of figuring out what to do
- Reduced the glitch shader intensity
- Reduced volume of the 8-bit track which was disproportionately loud
- Added a randomized pitch to the glitch SFX