Posted August 08, 2025 by Pugdungeon
Greetings, dungeoneers, and welcome back for another Fur Quests update over on Itch!
This time, I really felt the benefits of setting a deadline for myself as I worked on the Goblin Mountains. I had tons of ideas for making it a roguelike with a bunch of randomized elements, but as Friday started creeping up, I settled on creating three large, interconnected maps instead. And while it’s tempting to add those extra variables later, my focus is much better spent on adding all the narrative content to the Goblin Mountains—so that’s what I’m going to do!
Fae is already hard at work on an all-new boss fight, and if she’s able to finish it in time, you can expect to see the Goblin Mountains fully added in the next update.
In the meantime, I’ve added some extra polish and bug fixes throughout the game. I also started testing a soft item limit on a few consumables. As I mentioned in the last update, the idea behind the Goblin Mountains is that it’s a test of your party’s endurance. You’ll need to reach the end in one piece—avoiding traps, picking your fights carefully, and outright skipping others. But that idea doesn’t really work if you’re carrying around 99 healing salves in your pocket.
In future projects, I’d love to implement an inventory grid system to better limit how much the player can carry. But that’s one of those dreams I can’t quite pull off in RPG Maker, so for now I’ll just cap the number of some consumables while I do more testing.
Speaking of which—I’ve added that difficulty option to the mining mini-game I mentioned last time, in case it was getting too grindy for you. We also added two new goblin variants to the game, which really shows how far we’ve come when you compare them to the original goblin—the very first battle sprite we ever made for this game.
All of this makes me very excited for the future. I feel like we’re so close to finishing up Fur Quests and moving on to bigger and better things. And I couldn’t have done it without all of you!
Your support and encouragement gave me the confidence I needed to push myself beyond my limits, and I’ll always be grateful to you for that. So thank you—and I’ll see you next time in the Goblin Mountains.