Devlogs
Version 1.1 (7:30pm PST)
This Build Changes A lot from the on-time submission
The Changes:
Visual Changes:
- Player Hud Changed
- new Gun Sprites + animations
- UI moved around for new HUD Graphics
- Abilities moved to the bottom center
- Health moved to the upper center
- Abilities now have image Icons
- Red Vignette now fades in on low Health
- Objective 3D model created, replacing the placeholder pole
Audio SFX Overhaul
- gun shots now pitch shift
- Player low Health
- Player damaged
- Enemy death
- pod dropping
- pod landed
- objective complete
Music Blending
- The game now blends between two soundtracks depending on the state of the game
Gameplay Tweaks
- Some items have been nerfed
- Items have a higher chance of spawning at the start before dropping to base chance
- enemies scale up slightly quicker
Bug Fixes
- Enemies have less of a chance of spawning in walls
- Enemies have less of a chance of getting stuck
- more Invisible Walls to prevent boundary breaks