Posted September 17, 2019 by Chloeju
Because 3 points decide a surface and that's a triangle.
Painter's Algo cost more time but save memory
Z-buffer cost memory but save time
Also Painter's Algo can't deal with intersecting planes while Z-Buffer can.
floor: Vector3.up
face: countless vectors pointing at the direction that is roughly at the front of me.
The GPU having multiple parallel processors part is really cool, but I hope AAA PC games could be more friendly to people without a fancy GPU like me.