Posted September 18, 2019 by AOBee
#2d #action-rpg #game-dev #indie-dev #aseprite
IT HAS BEEN TWO WEEKS!
Yeah I know, I know... I have been busy with learning some pixel-art though, was not on holiday or something; even, I worked on background story too!
There were lots of feedback stating that the Frank's sprite was quite bad, so I took my time with Aseprite and sketched harder each day to create something viable at least for now. After failing indefinite times, I finally managed to create a few decent sprites, both for the heroes and the 'factions'.
NEW HEROES? WHAT ARE FACTIONS?
Exactly! I will create another dev-log 'very' soon to tell you all about those new characters, factions, even about the background story I was working on!
In this dev-log though, I'll be talking about some new battle features such as rage bar and different enemy attack patterns. But as I said, the next update is 'very' soon!
SHOW US THE NEW FEATURES!
Right on! As you'd imagine, each enemy attack can deal damage only if the player cannot dodge the attack; thus, creating different 'patterns' would really push the player to learn and adapt. There are currently 3 ways to dodge the attack, those being: dodging upwards, backwards and downwards.
WHAT'S NEXT?
The next dev-log will be mainly about the background story, characters and factions; although, I'll be working on character skills for the next feature update. I'm thinking of creating a skill bar containing the abilities of the characters and cooldown bars on top of them as placeholders, later to implement a better working and looking skill system overall.
ANYTHING TO ADD?
Yeah! Each day I'm being more and more active on Twitter and Instagram. If you're not that kind of guy who likes to read all these phrases, you can simply follow me on my social media accounts to easily check out the process!